Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

801
Rare officially licensed 1990 Super Mario Bros. 3 T-shirt depicting Mario swatting away King Koopa's fireball with his hand. In the game, Mario has no way of deflecting fire attacks; the first time he was able to do this using just his fists was in Super Mario Galaxy in 2007.
802
Unique renders of Mario found on the back of the boxes for games from the Mario Artist series on the Japan-exclusive Nintendo 64DD peripheral. Left: Mario Artist: Polygon Studio, right: Mario Artist: Talent Studio.
803
The 1999 children's activity book "Mario's Adventure Land" has Mario and Peach in Diddy Kong Racing, leading to a rare instance of Banjo from Banjo-Kazooie appearing in a licensed Mario work (top left). Please excuse the pencil marks; this is the only currently available scan.
804
Promotional photo of Charles Martinet next to a cardboard cutout of official Mario artwork for Super Smash Bros. Melee, from the UK Nintendo Official Magazine.
805
In Super Mario Galaxy, the bottom of the cave in Boo's Boneyard Galaxy contains piles of skeletons (left). These are actually multiple instances of the model for Mario's own skeleton, seen in-game when he is hit with electricity (right).
806
In the first Bowser segment in Paper Mario: The Thousand-Year Door, a portrait of Bowser can be briefly seen at an oblique angle (top left). Moving the camera shows that it has a mustache (bottom left). The same portrait appears in Super Paper Mario, entirely off-camera (right).
807
A bulletin released in 1981 by Nintendo regarding a strategy used by high-level Donkey Kong arcade players, who would wait on ladders for barrels to pass. The bulletin introduces a new part that would make barrels come down ladders, eliminating this strategy to increase revenue.
808
In Super Mario Odyssey, Mario's height is constant regardless of outfit. Here is a comparison of him wearing flip-flops and being barefoot; note the equal height. In other words, whenever Mario puts on shoes, instead of becoming taller, his legs become shorter to compensate.
809
Other games that feature the Luigi's Mansion mansion (top left: Super Smash Bros. Brawl, bottom left: Mario Power Tennis) show the back as a simple wall. This is inaccurate with respect to how it looks in Luigi's Mansion (right), where it has a large rear section with a balcony.
810
In Super Mario Galaxy 2, if Mario is left without player input in normal levels for a minute, he will fall asleep (left column). However, if this is done during a boss fight, instead of falling asleep, Mario will assume a fighting stance and an angry expression (right column).
811
The German version of Mario Party 5 hints at a secret romantic relationship between Princess Daisy and Wario. While a team made up of the two is called "Mismatched Pair" in the English version, the German version calls it "Heimlich Liebende", which translates to "secret lovers".
812
Completing the Special World in Super Mario World results in, among other changes, some enemies assuming alternate forms (left column). However, two forms were added exclusively to the Super Mario Advance 2 version that were absent from the original (middle and right columns).
813
The quiz minigame "Snifit or Whiffit" from Paper Mario: Sticker Star and Paper Mario: Color Splash is called "Hit It or Snifit!" in the British versions of the games; presumably due to "whiff" meaning "miss" being American baseball slang and likely to be less known in Britain.
814
Front and back cover illustrations from a Japanese guide for Super Mario World, featuring original designs for Princess Peach's outfit and Yoshi. Note that Yoshi is missing a shoe in the second image; this is due to him losing the shoe during the events illustrated in the book.
815
A 1994 Wario's Woods manga shows a glimpse of the eventual future wedding of Mario and Princess Peach. The fairy sitting on Mario's head is Wanda, the protagonist of the Japan-only Mario & Wario for the Super Famicom, who is using time magic to be present at that moment.
816
Image of an unused Yoshi skin for horses found in the data of the Super Mario Mash-Up Pack DLC for Minecraft: Wii U Edition.
817
In Super Mario Maker (left), the transparent Star sprite that emerges from the Goal Roulette in the Super Mario Bros. 3 style has two extra pixels near the bottom left corner compared to the original game (middle). This error carries over into Super Mario Maker 2 (right).
818
In the underground power plant in New Donk City in Super Mario Odyssey, there is a very large piece of graffiti on a side wall that is barely legible due to the texture's opacity being set to 50%. Here is the image extracted from the game's data with maximum contrast.
819
The data for the Mini-game Tour mode in Mario Party 6 contains prerendered images of early, extremely simplistic models of Mario, Luigi, Peach, Yoshi and Twila riding the bus. Here is a comparison between the finished version (top) and the unused renders (bottom).
820
The 1989 commercial for Super Mario Bros. 2 (left) shows an unusual health meter in the upper left. This is actually a feature from the game's prototype version, where pressing Select gives the player 15 health (middle). The glitched health is a recolored part of Mario (right).
821
In New Super Mario Bros., every power-up has a unique ID. Attempting to collect a power-up with an unused ID by modifying the code sometimes results in unique behaviors, such as Mario beginning to grow and not stopping until the game crashes due to his model being too large.
822
The data of Mario Party contains two entirely functional, but ultimately unused gameplay modes: one for playing only the board game portion of the game without the minigames, and one for playing just the minigames without the board game. Details below.
823
In the Japanese version of Super Mario 64, one wall next to the window leading to the Princess's Secret Slide is red (left). In all other versions, that wall is ordinary (right). Whether this was done intentionally to hint at the secret entrance or is a texture error is unknown.
824
Super Mario Odyssey contains three Checkpoint Flags that are permanently missable, detailed below. If a save file is otherwise complete but displays fewer than 85 checkpoints found, it is likely that one of these was missed and the perfect score is not achievable on that file.
825
Donkey Kong Country is the most underground-focused platformer in the greater Mario franchise, with 21 out of its 40 levels taking place in some sort of cave or mine. Despite featuring many sewers, no platformers starring Mario have such a high percentage of underground levels.