Supper Mario Broth(@MarioBrothBlog)さんの人気ツイート(古い順)

476
The only existing image of an original Kong character intended to be playable in the cancelled Diddy Kong Pilot for the GBA, extracted from the data of a leaked prototype. According to a dkvine.com interview with an anonymous Rare source, his name was "Redneck Kong".
477
The aim of the Roll Call minigame in Mario Party 2 is to count crowds of Toads, Bob-ombs or Boos that move around. In the game's data, a sprite of Bomberman can be found next to this minigame's graphics, suggesting that a crowd of Bombermen may have also been intended to appear.
478
After performing a capture in Super Mario Odyssey, Mario's original body dissolves into fragments. Normally, Snapshot Mode is disabled during this. However, capturing a manhole cover in New Donk City reenables it sooner, allowing us to view Mario's dissolving body up close.
479
Unique facial expression made by Luigi in Luigi's Mansion during an unused animation for being poisoned; viewable by modifying the game's code.
480
The Game Boy Color version of Donkey Kong Country randomly displays one of three title screens upon starting the game; however, in international versions, the artwork is cut off at the bottom. Here is the full title screen artwork, visible in the Japanese version.
481
Super Smash Bros. illustration from the cover of an issue of GamePro magazine.
482
In Super Mario 64, spawning the 100 Coin Star by collecting the Red Coin shown in the top left in Dire, Dire Docks will cause it to spawn partially out of bounds (top right). The ceiling hitbox prevents Mario from touching the bottom of the Star, making it unobtainable.
483
Rare pieces of official art for Super Mario Bros. depicting enemies from behind.
484
Even though Yoshi's Cookie for NES and Game Boy share many graphical assets, there is one major difference in the games' credits sequences. At the end of the credits in the Game Boy version, Mario and Yoshi wave with one hand, while in the NES version, they wave with both hands.
485
In the international versions of WarioWare: Smooth Moves, the R.O.B. fought at the end of the Star Fox boss microgame uses a gun modeled after the toy-like NES Zapper. In the Japanese version, however, the R.O.B. uses the more realistic-looking Famicom Beam Gun.
486
A small detail that bookends the story in Paper Mario: The Thousand-Year Door is that the small treasure chest Peach opens in the game's intro is a miniature version of the treasure chest Professor Frankly shows Mario after defeating the final boss.
487
I apologize for a previous Tweet that contained a screenshot of WarioWare Gold that could be misinterpreted out of context. I have deleted the Tweet; below is a different screenshot of that scene. Note Wario's miscolored nose. I will choose my images more carefully in the future.
488
Luigi possessed by an evil spirit, from a Japanese Mario activity book. Although the book predates Super Paper Mario and its "Mr. L" role for Luigi, the same idea of mirroring the "L" emblem on Luigi's cap to indicate an abnormal antagonistic state is used.
489
In the Moped Mayhem minigame in the Extras Zone in Mario Party 8, Whomp is one of the competitors. Although his arms are too short to reach his moped's handles, he is nevertheless able to steer simply by leaning into curves.
490
Illustration of Mario based on Small Mario's appearance in Super Mario Bros., from the cover of the Japanese High Score magazine.
491
One of the only known images depicting MarioMotors.inc, a Mario racing game for the Nintendo DS that never passed its conceptual stage. The game's intended main mechanic was the building of custom engines and vehicles through the shaping and connecting of metal chunks.
492
The trees in the Big Board level in Wario Land 4 are based on the classic LEGO pieces "Fruit Tree" and "Pine Tree".
493
In Mario Kart Wii, resetting the Team Race menu until you are on the blue team, then exiting and choosing Solo Race will make the Fake Item Boxes dispensed by your character blue despite there not being a blue team in a Solo Race.
494
One of the only existing photos of the 1996 limited edition French Wario soda.
495
World map from the version of Yoshi's Cookie included in the Japan-only Nintendo Puzzle Collection for GameCube. The sword embedded in Bowser's Castle on the east end of the map is a reference to Exor, a very similar-looking sword featured in Super Mario RPG.
496
The 8-Bit Mario Cap outfit in Super Mario Odyssey (right) is based on the Super Mario Bros. 30th Anniversary 8-Bit Mario Modern Color amiibo (left). However, the model is not entirely faithful: there is a pixel missing from the tip of Mario's mustache, directly under his eye.
497
Concept art for Super Mario 64 featured in the Super Mario Bros. 25th Anniversary Collection booklet (left) shows that the team envisioned Mario to be able to swing on horizontal bars in that game. The idea went unused; however, it was implemented in Super Mario Sunshine (right).
498
In Super Mario RPG, upon entering the Factory, unique sprites of the five party members are briefly shown falling into the darkness. Due to the sprites rotating during the cutscene, it is hard to get a good look at them. On the right are the sprites extracted from the data.
499
The Super Mario Bros. Encyclopedia states that when Mario swims, he becomes "Aqua Mario". While the Super Mario Land 2 manual, where the term originates, states it is "one of Mario's many faces", the Encyclopedia lists it as a "power-up".
500
As Baby Yoshis have only appeared in Mario games with 2D gameplay, they are always seen only from the side. However, official merchandise allows us to see what Baby Yoshis look like from the front.