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Check out the PV of an upcoming anime I got to do a lot of work on!
I got to do some of my absolute best work (thus far in my career) on this show, so I hope you'll check it out when it airs if you are interested in a super cute and fun comedy slice of life anime! twitter.com/onimai_anime/s…
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When I designed Stage 1 in Holocure, I really held myself back in order to make it beginner friendly. But now that people know how to play, the training wheels are off and I can finally unleash my full power
I will bring TRUE PAIN
(this is just an example)
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@HoloCureGame Never said GAMERS was the only gen for this update 😏
only 4 new characters for an update? i said NAHHH GIT DAT OUTTA HERE
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The most painful thing about making a game with my co-programmer who is Canadian
The number of times the game has crashed or had bugs because I'd write variable or function names with American spelling like "color" and "behavior" but he'd write "colour" and "behaviour" 😭😭
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WOwowowowow It's so cool to finally hear them all in Japanese!! 😭😭😭
And look at Provie and Marian go!!!! Hope y'all can enjoy this game soon! twitter.com/Kunio_Kun_PR/s…
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Wanted to reflect on my experience so far creating and sharing my first game as an independent developer (HoloCure) to a larger community.
It's been an incredible experience, both as a learning moment but of course also the immense positive reception of the game so far.
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I grew up watching and reading Naruto. It is no doubt the anime that's been the biggest impact on me as a kid.
Little me would never have imagined I'd one day get to reanimate some of its most iconic moments. Thank you for inviting me to work on this very special PV😭😭😭 twitter.com/NARUTOtoBORUTO…
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this is my favorite animation I've done for the game 😂😂😂
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:D
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gamers, we hear you
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The laundry machines in my apartment building broke so I am forced to go touch grass and walk to my nearest laundromat
somehow staring at my clothes spinning for an hour and doing nothing else, is one of the most therapeutic moments I've had this whole year
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@HoloCureGame Even more for you completionist players
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@kaelakovalskia Kaela please
This one is for you
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Yo as it is 3:40 AM can I just share my excitement and gush a lil about my experiences game designing for a bit pls sorry
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As I design character skills for HoloCure, one rule I've set for myself is to keep abilities to be explainable within 1 textbox (a little bit over is okay). Once it takes more than that to explain, it starts to become Yugioh.
I looove YGO but that's my nightmare
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This might be weird but I really enjoying cooking the same dish over and over. Each time I cook it I can see where I went wrong or what I could do differently, and next time I see how the taste changes. When it starts to taste better and better, it's suuuper satisfying