Bokeh Game Studio(@BokehGameStudio)さんの人気ツイート(古い順)

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Presenting you our new game studio founded by Keiichiro Toyama - Bokeh Game Studio. 外山圭一郎が設立した新たなゲームスタジオ - ボーカゲームスタジオを紹介します。 youtu.be/YSkdD6S-YRE
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An insightful interview with our very own Keiichiro Toyama, who describes how he came into the games industry and what we have in mind for our new project. 我らがクリエイティブディレクター、外山圭一郎にフォーカスを当ててみました。 #BokehGameStudio #BGS youtu.be/Muv6DA8_gL4
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One of our artists Saori Kurono has been exploring broader concepts recently. 今回お願いした黒野沙織さんにはより自由な世界観で描いていただきました。
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Today, August 13 marks 1 year since Bokeh Game Studio has been founded. We thank everyone for their support and please look forward to what we have in store for the next years :) 今日はボーカゲームスタジオが設立されてから1年の記念日となります!
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This time around we’d like to introduce our artist who is behind the creature design on our new project. Please enjoy as we walk through a significant portrait of her works. 『SIREN』シリーズの屍人・闇人のデザインを担当された高橋美貴さんをご紹介します。 youtube.com/watch?v=i5lpMn…
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A legendary character designer is joining us on our project. Learn more in our latest video. 今回は我々の初回作ともなるプロジェクトにご参加いただいた、ゲストクリエイターの方をご紹介します。詳しくはこちらの映像をご覧ください。 youtu.be/MN8e5Imsv30 #BokehGameStudio #BGS
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Tatsuya Yoshikawa is mostly known for his established career at Capcom, where he worked as Character Designer on many projects including "Breath of Fire" and "Devil May Cry". We are excited to share with you that he is working with us on our first project.
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We are delighted to reveal a teaser trailer for our first game, “Slitterhead”. 『野狗子: Slitterhead』(やくし)のティザートレーラーを公開しました。 youtu.be/EyUGYL9aSww #野狗子 #Yakushi #Slitterhead
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A message from our Creator/CEO, Keiichiro Toyama. #野狗子 #Yakushi #Slitterhead
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Reunited with Keiichiro Toyama after more than 20 years, Akira Yamaoka spoke passionately about his approach to creating sound for video games, and how he came to compose the music for Slitterhead. youtu.be/d6b2uR7_zSw #野狗子 #Yakushi #Slitterhead
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Happy 2022 to all from us at Bokeh Game Studio. 今年もよろしくお願いします! #野狗子 #Yakushi #Slitterhead
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We’re currently working on an “Ask Us Anything” content to be released on our YouTube channel, where our founding members will be answering as many questions as possible. Do you have something to ask us? Let us know in the replies by February 3rd.
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Resident Evil celebrates today its 26th anniversary since its original release, standing as an inspiration for Keiichiro Toyama in Silent Hill's creation. We have a surprise coming soon on our YouTube Channel that I think you will enjoy. #BokehGameStudio #BGS
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Pioneer of the survival-horror genre, Resident Evil creator Shinji Mikami shared a few drinks with our own Keiichiro Toyama, reminiscing on the main inspiration leading to Silent Hill. Hope you enjoy the first episode of this series! youtu.be/212JAZqZBTs #BokehGameStudio #BGS
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SIREN in NAMJATOWN開発メンバーで見学させていただきましたっ! Had the pleasure to attend a Siren event in Namajatown, Ikebukuro. #SIREN #SIREN2022 #ナンジャタウン
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Tonight we are joined by our former colleague and boss, Shuhei Yoshida. 今回の「Golden Hour」には我々の以前の上司であったSIEの吉田修平氏をお招きしました。youtu.be/0DZwdAKjs3w #BGS #BokehGameStudio
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Tomorrow on YouTube.
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From Star Gladiator, Street Fighter Alpha, Devil May Cry, to the upcoming Dragon's Dogma 2, Hideaki Itsuno is known as a multi-talent director across many genres. He joins Toyama-san to look back at the early PlayStation era and action's core principles. youtu.be/1yEUS1VDwzo
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デビルメイクライシリーズや制作中の『ドラゴンズドグマ2』など、伊津野英昭氏はあらゆる領域で優れたタイトルを手掛けてきました。今回は初代プレイステーション時代の開発エピソードやアクションに於ける理念、『野狗子: Slitterhead』に対する印象を話していただきました。youtu.be/1yEUS1VDwzo