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Finally, a true reveal for the newly named title of my platform fighter: Touhou Fractured Transience!
私の東方二次創作ゲーム「東方暫永台」が登場しました!
BGM: @ArmpitMaiden
Thumbnail/サムネイル: @Luminian_
HD Ver: youtu.be/9x_186rIyEw
#TouhouFT #東方暫永台 #東方Project
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Reimu not in Smash? Fine, I'll do it myself.
#touhouproject #indiegame #reimuhakurei #東方Project #博麗霊夢
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Steam store page is now up! The game will release on 2025 with 7 fighters!
Steamストアページが出てきた!リリース予定日は2025年、参戦ファイター数7体になります!
store.steampowered.com/app/2290860/To…
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Reimu joins to solve the incident! Through her straightforward yet meticulous abilities, flow with the pace of battle and victory will present itself!
博麗霊夢がまた異変解決に参戦します!簡単ながら精密な能力を自由に駆使して、本能に任せて戦い勝機を見出そう!
BGM: @EmKaySTAR26
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Marisa zips her way into a new form of Danmaku battle! Take control of her high speed and firepower, stir momentum into your favor and win the game in style!
霧雨魔理沙が新たな弾幕に参戦します!スピードと火力を操ち、勢いを有利に運び、お洒落に勝利をつかみ取れ!
BGM: @spooderboi_
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[Movement/動き]
Fighters can Airdash in 8 directions, and its duration depends on the held button. There is also a Focus mode to stay afloat for precise movement.
空中ダッシュは8方向に可能で、持続時間は押したボタンによって変化する。精密な動きのために、空中で低速移動もできる。
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My brain is very weird, I avoid drawing work by... drawing something else
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[Bullets/弾幕]
Fights in Gensokyo revolve around bullets! Dominate interactions such as approaching, controlling space and pursuing through Danmaku.
幻想郷の戦いは、弾幕を中心に展開する。近づき、空間制御、追撃などのインタラクションを弾幕で支配することができる。
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Mega Man Zero 2 intro without hand drawn cutscenes
#pixelart #megamanzero
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I'm back.
Respawn platforms? Sounds a little pathetic to need a hand just to get back to fighting don't you think?
#東方Project #madewithunity #indiegame
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[Graze/グレーズ]
Whenever a fighter grazes any attack, their Spell meter fills up. With it, unleash a strong attack!
攻撃をかすめて避けると、グレイズによりスペルメータを溜めることができます。溜めたスペルメーターを使って、強力な一撃を叩き込め!
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[Spellcard/スペルカード]
With a full Spell meter, declare a Spellcard, aim at someone you don't like, and unleash your annihilation of love!
スペルメーターをフルチャージしたら、スペルカード宣言を行う。しばらくすると、にっくきターゲットを狙い、放つは恋の魔砲!
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[Ability Card/アビリティカード]
Summon the power of various familiar faces of Gensokyo! While some abilities are stronger than others, they also take longer to recharge.
幻想郷の仲間たちの力を借り、勝利をつかみ取れ!一部の能力は他のよりも強力ですが、リチャージに時間がかかります。
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[Guard/ガード]
Time your guard to attacks and be rewarded with Spell Meter. In this brief period of Perfect Guarding, release shield and counterattack almost instantly!
ガードと攻撃のタイミングを合わせて、スペルメーターを獲得する。 ジャストガード中は、シールドを解けば即座に反撃!
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Ever hate how much you've been improving? At this point Reimu's going to be the worst animated fighter when the game comes out just for being the first one drawn.
#東方Project #霧雨魔理沙
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[Improper Spellcards/不適切なスペルカード]
Stalling for too long after a declare will void its use. They also don't do everything, so pick your moments carefully.
宣言後の時間稼ぎが長すぎると、無駄になります。また、何でもできるわけではないので、慎重にタイミングを選びましょう。
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Greetings, with Marisa's special animation for attention.
Now for the announcement: I would like to recruit some pixel artists/animators to speed up development.
I have recently realized that the pace of my work isn't on par with my intended release schedule for the game.
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God bless this game
#savetf2